Os Princípios Básicos de The First Berserker: Khazan
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis por dificuldade e a variedade por mecânicas por combate e habilidades tornam este game conseguível de modo a jogadores por todos ESTES níveis.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
A reviravolta qual temos pelo meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e com criatividade pelo roteiro.
A clara inspiraçãeste para isso foi Nioh, qual também utiliza 1 sistema bem semelhante, mas isso tira 1 pouco do charme do 1 Souls e a graça do explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill The First Berserker: Khazan points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Isso não foi reflexo único Destes aumentos das minhas habilidades ou Destes melhores equipamentos do protagonista, contudo sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Novo soulslike, Khazan reúne elementos de que deram certo na Classe e faz seu próprio suco — e 1 suco bem Porreiro de modo a se repetir
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.